IDIOT'S GUIDE TO FED2

PLANETARY INFRASTRUCTURE BUILDS

BUILDS ON HIGHER LEVEL PLANETS

Agricultural planets have it easy: they are shielded from some of the side-effects of infrastructure builds, such as disaffection and reductions in population. However, once you promote to Engineer, and your planet becomes a resource level planet, the bad side-effects kick in.

Your planet's population is adjusted as you build infrastructure, so the effect - both positive and negative - should be immediately apparent. It's also recalculated every day at reset to make sure it remains accurate.

Disaffection is calculated at reset, so you won't see the effect of a build right away.

Biological planets are linked into the game at that level, without having to go through the earlier economic levels. This means they will be missing much of the infrastructure necessary for the rank, and you will have to do a lot of building in a hurry to avoid the negative consequences.


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