IDIOT'S GUIDE TO FED2
JOINING THE PLUTOCRACY
BLISH CITY REQUIREMENTS
Building
Blish City size 1 - 6 meg, 5 days
Alloys - 3,975
Monopoles - 1,200
Generators - 2,700
Droids - 3,525
Nanos - 1,350
Workers - 10
Blish City size 2 - 4 meg, 2 days
Woods - 2,025
Xmetals - 5,100
Polymers - 4,725
Synths - 2,100
Katydidics - 975
Workers - 10
Blish City size 3 - 4 meg, 2 days
Semiconductors - 6,825
Pharmaceuticals - 3,225
Controllers - 1,050
Laboratories - 1,800
Clinics - 2,400
Workers - 12
Blish City size 4 - 5 meg, 3 days
Soya - 7,950
Clays - 3,975
Vidicasters - 450
Firewalls - 900
Libraries - 1,125
Workers - 12
Blish City size 5 - 6 meg, 4 days
Crystals - 1,350
Tools - 3,825
Tracers - 675
Musiks - 2,700
Simulations - 1,275
Workers - 16
The amounts given are the totals needed for the whole build, so divide them by the number of days required to figure out the daily needs.
The workers are not taken from your population until the city is launched, and the amounts are cumulative, so for example a size 3 city would need 32 workers in total (10+10+12).
Fitting Out
Blish City fit-out Agricultural - 8 meg, 2 days
Livestock - 5,025
Soya - 8,025
Woods - 2,025
Petrochemicals - 2,775
Mechparts - 3,675
Alloys - 3,350
Probes - 825
Sensamps - 1,050
Blish City fit-out Resource - 10 meg, 3 days
Explosives - 6,075
Polymers - 5,925
Nitros - 4,050
Tools - 975
Sensors - 375
Blish City fit-out Industrial - 12 meg, 4 days
Petrochemicals - 4050)
Radioactives - 2325
Alloys - 6,975
Lasers - 2,025
Nanos - 1,050
Synths - 1,200
Blish City fit-out Technological - 14 meg, 5 days
Monopoles - 3,000
Semiconductors - 5,400
Xmetals - 502
Pharmaceuticals - 2,700
Droids - 1,125
Clinics - 2,100
Tracers - 1,875);
Blish City fit-out Leisure - 16 meg, 6 days
Katydidics - 2,850
Libraries - 3,150
Sensamps - 2,025
Studios - 4,125
Vidicasters - 3,975
Proteins - 2,475
Woods - 4,650