IDIOT'S GUIDE TO FED2

SHIP FIGHTING

RUN AWAY!

If you are in the middle of a fight and you think you are losing, then you might want to retreat. Better a live coward than a dead hero.

If you’re in open range, being pounded by missiles, you can simply move your ship out of the location to escape the hail of destruction. However, in close or intermediate range you can’t move without first moving back to open range.

The alternative way to escape a fight is to ‘FLEE’ which will take you to the interstellar link where you will be safe.  As with moving, you can only flee from open range.

You can use the command anywhere in space, even non-fighting locations – you don’t have to be involved in a fracas to flee.

Your flight will inflict damage on your ship so under normal circumstances it’s not something to do lightly. Fleeing also uses up fuel, so it’s not a free way to travel from one side of a system to the other, just a very fast one.

Remember, he/she/it who fights and runs away lives to fight another day.


Next page in Ship Fighting section
Previous page in Ship Fighting section

Ship Fighting index