IDIOT'S GUIDE TO FED2
FINDING YOUR WAY
TELEPORTATION
For those that are too lazy to walk, the wonders of matter transmission will let you teleport around the Galaxy with ease. You rent a teleporter from Emily's Emporium of of Mechanical Delights & Electronic Wizardry on The Lattice (use the green disks) at a cost of 1 slithy tove for 31 days. The porter shows as part of your permanent kit in your inventory and is labelled with the number of days before the rental agreement runs out. To rent the porter, go and visit Emily and type 'RENT TELEPORTER'.
'ADDRESS' gives you the teleport address of the location you are currently in, so you can compile a list of useful addresses. It only works if you have a teleporter. There's also some handy Sol addresses at the end of this page.
There are a range of teleport commands, depending on where you want to go. 'TELEPORT' takes you to the LP of the planet you are on. 'TELEPORT address' where 'address' is a location number ports you to the specified location on the current planet. 'TELEPORT planetname' will take you to the LP of the named planet, provided it is in the same system. 'TELEPORT systemname.planetname' sends you to the LP of the named planet in the named system. You can only port to the LP of other planets - you can't go directly to a specific address.
In all these commands, 'TELEPORT' can be shortened to 'TP'.
There are a number of things that will stop the porter from working:
- You can't teleport to or from a location that has been teleport shielded.
- You can't teleport if you are carrying an object that has been teleport restricted, either in your inventory or your ship's locker. Restricted objects are marked when you display the inventory or locker.
- You can't teleport if you have any cargo in your ship's hold.
- You can't teleport to a planet which you have been exiled from. If you try, you'll suffer a hefty fine.
- You can't teleport to a closed system.
- You can't teleport into space, which is a relief, because if you could you would probably die!
- You cannot teleport when you are in your ship.
If you teleport to a place that would kill you if you walked into it, you will die just the same.
Should you try to port to a non-existent address you will temporarily be sent to Hilbert space, but the emergency circuits in the equipment will yank you back before too much damage can be done - you will lose some stamina, so trying numbers at random is not a good idea unless you do it from a bar where you can keep eating!
Useful Address
To get you started, here are some useful addresses in Sol:
Earth:
Galactic Admin HQ - 782
Outside Gallagher's - 651
Lucky Seven - 1479
Meeting Point - 390
Hospital Foyer - 1370
Mars:
Outside Chez Diesel - 325
Probe Graveyard - 1096
Entrance to the Ruins - 781
Mercury:
Sizzling Wok - 648
Moon:
Mario's - 847
Venus:
Cargon City Shuttle Station - 713
Museum Lobby - 523
And for those engaged in economic activities, a list of the exchange addresses:
Brass - 264
Castillo - 199
Doris - 531
Earth - 911
Lattice - 2068
Magellan - 971
Mars - 452
Mercury - 326
Moon - 591
Paradise - 455
Pearl - 141
Phobos - 277
Rhea - 653
Silk - 327
Sumatra - 1159
Titan - 713
Venus - 452