IDIOT'S GUIDE TO FED2
GETTING STARTED
SETTING UP A FED CHARACTER
Once you have set up an account, you will be asked to set up the character that you want to use to play Fed 2. Once again, FedTerm will handle this for you, otherwise you will go through the process when you first log into the game.
The first thing you are asked to provide is a name for your character, which can be between 3 and 15 characters long and must only contain letters of the alphabet - with no spaces. If you choose a name that is already in use by another player or by the game, you will be asked to choose something different.
Please do not use a name that contains the words Fed or Host; these are reserved for game staff. Don't use any vulgar words as your name, those are against the rules (see http://www.ibgames.net/fed2/info/fed2rules.html).
You are asked to specify a race - which can be anything you like! Spaces are allowed, but no punctuation, only letters and numbers. Whatever you type here will be accepted, so take care. Note that there's no benefit to being human, or a droid, or a tentacled blue blob from the crab nebula - your race is purely cosmetic, designed to help you role-play. It is possible to change your race later, but at a cost - see the information in the SpyNet section.
Next you are asked about gender. You can choose to be male, female or neuter.
Finally, your character has four attributes to which you allocate stat points: strength, stamina, intelligence and dexterity. The game automatically sets them at 35 each, but you can change them if you wish; you have a total of 140 points and each attribute can have a minimum of 20 and a maximum of 70 points. (You only have to type numbers for the first three stats; the game can add up and will calculate the last one automatically.)
Each of these attributes has a different function. At this stage, some of the stats have more significance than others:
- Strength - determines how many items you can carry, which isn't all that vital at the moment
- Stamina - a general measure of your health, probably the most important stat
- Dexterity - determines how good you are at manipulating things, not very important at the moment
- Intelligence - determines how powerful a computer you can install in your ship, not very important at the moment
You can play about with these stats until you are happy with them, although however carefully you choose, you will undoubtedly realise later that you got it wrong!
Once you are resigned to the fact that you cannot achieve perfection, and you accept something you can live with, the game checks if the name you have chosen is already in use; if it is not, you can proceed...
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