ECONOMICS CLASS

May 11, 2008 - Instructor: Djentsch

Djentsch drawls, "ok, first thing i'm going to do is tell you the following..."

Djentsch says, "don't listen to me"

Angelfowl giggles

Bourbon laughs

Djentsch says, "with that out of the way, we'll get started"

Djentsch says, "here is where i get all of my information:     http://www.ibgames.com/fed2/guide/builds/list.html"

Bourbon asks, "when are going to get started?"

Djentsch says, "as you may know from the post on the board this morning, Garden promoted"

Bubba says, "Grats"

Bourbon smiles, "congrats:)"

Djentsch says, "ok, now here is the first thing i'm going to show you and i want the people who have NOT promoted past Resource to tell me what Build(s) i'm missing"

Garden exchange - agri production and consumption:
   Cereals: production 36, consumption 30 (6), efficiency 98%
   Fruit: production 48, consumption 24 (24), efficiency 98%
   Furs: production 59, consumption 29 (30), efficiency 98%
   Hides: production 49, consumption 3 (46), efficiency 98%
   Livestock: production 11, consumption 32 (-21), efficiency 98%
   Meats: production 64, consumption 5 (59), efficiency 98%
   Soya: production 18, consumption 19 (-1), efficiency 98%
   Spices: production 7, consumption 34 (-27), efficiency 98%
   Textiles: production 12, consumption 23 (-11), efficiency 98%
   Woods: production 63, consumption 13 (50), efficiency 98%

Your comm unit relays a message from Caesar, "ag"

Bubba says, "agri college"

Angelfowl exclaims, "Eeeep!"

Djentsch says, "nope"

Djentsch says, "i do have my agri college because if you look at the infra, you'll see that i have 4 agri college feeders"

Djentsch asks, "ok, who else wants to take a crack at what build i'm missing?"

Djentsch says, "i'm going to relay my agri to the channel, take a look at it, and at my infra and tell me, if you can, what build i'm missing"

di exchange agri
Garden exchange - agri products:
   Cereals: value 223ig/ton  Spread: 20%   Stock: current 292/min 100/max 800  Efficiency: 98%
   Fruit: value 305ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 98%
   Furs: value 496ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 98%
   Hides: value 309ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 98%
   Livestock: value 256ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 98%
   Meats: value 316ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 98%
   Soya: value 292ig/ton  Spread: 20%   Stock: current -196/min 100/max 800  Efficiency: 98%
   Spices: value 836ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 98%
   Textiles: value 382ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 98%
   Woods: value 530ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 98%

Djentsch asks, "any takers?"

Monodefuego says, " Agri College."

Monodefuego says, "4 Schools."

Djentsch says, "no, i have an agri college because i have 4 agri feeders"

Bourbon says, "atmos and pollution"

Monodefuego says, "Housing"

Monodefuego asks, "You're at resource, right?"

Bubba says, "housing"

Djentsch says, "right, the housing"

Monodefuego says, "That's where I was mixed up... I thought we were at agri."

Bubba says, "that's why your agri commods are only at 98% efficiency"

Djentsch says, "remember, i said that Garden promoted this morning"

Djentsch says, "now, for Bubba, let me show you all some other things with the exchange and the housing build"

di exchange
Garden exchange - all products:
   Alloys: value 139ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 90%
   AntiMatter: value 367ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   Artifacts: value 893ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   BioChips: value 836ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   BioComponents: value 931ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Cereals: value 223ig/ton  Spread: 20%   Stock: current 298/min 100/max 800  Efficiency: 98%
   Clays: value 390ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 90%
   Clinics: value 567ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Controllers: value 904ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Crystals: value 501ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 90%
   Droids: value 540ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   Electros: value 254ig/ton  Spread: 20%   Stock: current 206/min 100/max 800  Efficiency: 85%
   Explosives: value 344ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   Firewalls: value 844ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Fruit: value 318ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 98%
   Furs: value 477ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 98%
   Games: value 267ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   GAsChips: value 343ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   Generators: value 491ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   Gold: value 454ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 90%
   Hides: value 297ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 98%
   Holos: value 325ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Hypnotapes: value 553ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Katydidics: value 762ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Laboratories: value 581ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   LanzariK: value 540ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   Lasers: value 575ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Libraries: value 824ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Livestock: value 269ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 98%
   LubOils: value 420ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   Meats: value 300ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 98%
   Mechparts: value 318ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   MicroScalpels: value 388ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Monopoles: value 646ig/ton  Spread: 20%   Stock: current 202/min 100/max 800  Efficiency: 90%
   Munitions: value 188ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   Musiks: value 359ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   NanoFabrics: value 643ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   Nanos: value 399ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   Nickel: value 268ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 90%
   Nitros: value 168ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   Petrochemicals: value 495ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 90%
   Pharmaceuticals: value 467ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   Polymers: value 147ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   Powerpacks: value 515ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   Probes: value 656ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Propellants: value 191ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   Proteins: value 318ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Radioactives: value 417ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 90%
   RNA: value 276ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   Semiconductors: value 423ig/ton  Spread: 20%   Stock: current -119/min 100/max 800  Efficiency: 90%
   Sensamps: value 663ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Sensors: value 569ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Simulations: value 398ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Soya: value 278ig/ton  Spread: 20%   Stock: current -197/min 100/max 800  Efficiency: 98%
   Spices: value 828ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 98%
   Studios: value 472ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Synths: value 686ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Textiles: value 371ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 98%
   Tools: value 269ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   ToxicMunchers: value 587ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   TQuarks: value 607ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   Tracers: value 727ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Univators: value 733ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Vidicasters: value 287ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   Weapons: value 530ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Woods: value 530ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 98%
   Xmetals: value 349ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 90%

Djentsch say, "as you notice, not having those 3 builds affects the Eff of ALL commods"

Bubba nods

Djentsch says, "one of the best things i can tell you is to ensure you have enough cash to do those builds after you promote"

Djentsch says, "because it will stay that way until you do those builds"

Djentsch says, "i'm going to go and now build my missing housing"

Djentsch says, "now if we look at the exchange again, you'll see that it still is missing 15% eff"

di exchange agri
Garden exchange - agri products:
   Cereals: value 218ig/ton  Spread: 20%   Stock: current 304/min 100/max 800  Efficiency: 98%
   Fruit: value 305ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 98%
   Furs: value 472ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 98%
   Hides: value 309ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 98%
   Livestock: value 269ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 98%
   Meats: value 297ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 98%
   Soya: value 289ig/ton  Spread: 20%   Stock: current -198/min 100/max 800  Efficiency: 98%
   Spices: value 795ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 98%
   Textiles: value 367ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 98%
   Woods: value 525ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 98%

Djentsch asks, "does anyone know why?"

Bubba blinks

Bubba says, "oh...effects of the builds don't take effect, until reset"

Djentsch says, "correct"

Djentsch says, "anything that affects Eff or Population doesn't take affect until the next reset"

Djentsch says, "the only build(s) that does take affect when you do it, is something that adds or subtracts from your production or comsumption"

Djentsch says, "now there are no 'right' builds to do that you have to have, besides the housing"

Djentsch says, "and the atmos and pollution"

Bubba raises his hand

Monodefuego whispers discretely into his comm... Snickering.

Djentsch says, "yes Bubba"

Bubba asks, "aren't clinics, police, and general schools, all required, at Resource?"

Angelfowl gets ANOTHER bucket of water and dumps it on Mono

Djentsch says, "you have to have those before you are able to promote"

Bubba says, "ahh...gotcha"

Monodefuego steams briefly and flares again, still giggling.

Djentsch says, "well, you don't 'have' to, but if you knock them out before hand, then you only have to worry about the 3 housing"

Bubba nods

Djentsch says, "now i had someone ask me what other builds they should do for their planet"

Djentsch says, "i suggested to them to do their Coal build with the supporting pollution and atmos"

Djentsch says, "this way, they will be able to do the insullation builds and increase their eff"

Your comm unit relays a message from Caesar, "should you set the max high for commods that are hard to fill"

Your comm unit relays a message from Djentsch, "i wouldn't"

Djentsch says, "with just 1 coal, you'll be able to do 5 insullation builds"

Djentsch says, "and you will get results from it with out all the disaffection"

Djentsch says, "of doing a lot of Coals"

Djentsch says, "now if you look at the website, you'll see that for 1 coal you need to have 1 atmos and 1 pollution"

Djentsch says, "so i'll build those now and then build the coal"

di infra
Garden - Infrastructure:
     Canal Systems: 5 built
     Clinics: 4 built
      General: 2
      Teaching: 0
      Unallocated: 2
     Schools: 10 built
      General: 2
      Agri College Feeders:   4
      Unallocated: 4
     Agricultural College: 1 built
     Heliograph: 6 routes built
     Police Stations: 2 built
     Atmospheric Control Unit: 3 built
      General: 2
      Unallocated: 1
     Pollution Control Units: 3 built
      General: 2
      Unallocated: 1
     BioDiversity Projects: 2 built
     Housing: 3 estates built
     Coal: 1 mine built

Bourbon says, "ole money bags'   lol"

Bubba says, "cost DJ 60 megs, so far, to teach this class :p"

Monodefuego says, "He gets dividends... In our loving him more."

Bourbon muffles a laugh

Djentsch says, "now with those out of the way, i can build 5 Insulation and get an Eff boost on my Energy commods"

Djentsch says, "build Insulation"

Djentsch says, "bah"

Djentsch asks, "now has any one here ever looked at the Energy commods?"

di exchange energy
Garden exchange - energy products:
   Alloys: value 133ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 90%
   Droids: value 514ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   GAsChips: value 330ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   Katydidics: value 777ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Mechparts: value 324ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   Polymers: value 150ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   Semiconductors: value 432ig/ton  Spread: 20%   Stock: current -125/min 100/max 800  Efficiency: 90%
   TQuarks: value 619ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%

Bubba says, "i have"

Djentsch says, "good"

Angelfowl shakes her head, "I've never"

Djentsch says, "looking at mine, you'll see that i'll have 105% eff on most of those come tomorrow"

Bubba nods

Djentsch says, "now, i've shown you most of the builds for this rank"

Djentsch says, "and if you look, i'm already at 45 builds"

Djentsch says, "halfway to the next rank... i think"

Bubba winks, "yep...and only 80 more to go ;)"

Djentsch says, "i do believe that you need 70 to promote to the next level"

Bubba says, "tpying 'Ranks Mogul" shows you need 125"

Djentsch says, "try typing RANKS ENGINEER"

Bubba winks, "oops ;)"

Djentsch says, "no worries"

Bubba winks, "need 25 more ;)"

Djentsch asks, "ok, questions?"

Bubba asks, "what about builds that affect one specific commod's production?"

Djentsch asks, "what about them?"

Bubba asks, "are they worth investing in?"

Djentsch says, "i don't think so."

Bubba asks, "to balance out the exchange?"

Djentsch says, "because you lose those points when you promote"

Djentsch says, "you'll still have the builds, but the production points are lost"

Djentsch says, "but"

Djentsch says, "you can use them to make a Def into a producer if it is low enough"

Djentsch says, "it also depends on how long you'll stay at that rank as well"

Djentsch says, "with me, Garden is NOT going to promote anymore"

Your comm unit relays a message from Caesar, "I wanted to promote my second planet to industrial, but it says I need 200 builds"

Bubba asks, "why not?"

Bubba says, "oh wait...bet I can guess"

Djentsch says, "why? i can provide most of my defs i have for all my planets just the way they are"

Bubba nods

Bubba says, "that was my guess :P"

Bubba says, "make groats, trading with yourself"

Djentsch says, "correct"

Monodefuego sidles over to a nearby bucket of water and melts it.

Angelfowl glares at Mon

Angelfowl says, "Mono even"

Angelfowl gets a firehorse and sprays the Fire Monkey

Bubba says, "someone once told me one thing to do, regarding builds, is as soon as you promote, look to see what is required for the next rank, and start, with those"

Djentsch says, "you can"

Bubba wonders what a firehorse is

Djentsch says, "but the first ones that you need are the housing"

Angelfowl says, "firehose even"

Djentsch says, "get those knocked out first"

Bubba nods

Djentsch says, "after that, build what you want"

Bubba says, "which means, plan on having at least 30 megs in treasury set aside, to do those builds immediately, after promoting"

Monodefuego has bought you a bucket of extra nerves. You'll probably need them...

Djentsch says, "Eff builds stay with your exchange no matter how many times you promote"

Djentsch says, "correct Bubba"

Angelfowl glares at Mono

Bubba asks, "eff builds never lose their affect?"

Djentsch says, "i'll show you an example of what i mean with the Eff builds"

di exchange agri marina
Marina exchange - agri products:
   Cereals: value 208ig/ton  Spread: 40%   Stock: current 1000/min 100/max 1000  Efficiency: 130%
   Fruit: value 321ig/ton  Spread: 40%   Stock: current 1000/min 100/max 1000  Efficiency: 125%
   Furs: value 836ig/ton  Spread: 20%   Stock: current -525/min 100/max 200  Efficiency: 125%
   Hides: value 294ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 125%
   Livestock: value 264ig/ton  Spread: 20%   Stock: current -525/min 100/max 200  Efficiency: 125%
   Meats: value 316ig/ton  Spread: 40%   Stock: current 1000/min 100/max 1000  Efficiency: 125%
   Soya: value 287ig/ton  Spread: 20%   Stock: current -525/min 100/max 200  Efficiency: 147%
   Spices: value 820ig/ton  Spread: 20%   Stock: current -525/min 100/max 200  Efficiency: 125%
   Textiles: value 225ig/ton  Spread: 40%   Stock: current 1000/min 100/max 1000  Efficiency: 125%
   Woods: value 892ig/ton  Spread: 20%   Stock: current -525/min 100/max 200  Efficiency: 130%

Djentsch says, "it is the Production and consumption numbers that are re-rolled when your planet promotes"

Bubba asks, "soya and woods have higher eff because you did a build on Marina that affected bulk goods?"

Your comm unit relays a message from Caesar, "why are my eff for ags at 109"

Djentsch says, "that, and i've done a few of the floating cities as well Bubba"

Bubba nods

Djentsch says, "Caesar, i'm not sure."

Your comm unit relays a message from Caesar, "they were better at indy"

Djentsch says, "wait, i know why i think"

Djentsch says, "you had Canals build correct Caesar"

Your comm unit relays a message from Caesar, "yes"

Djentsch says, "and this is why:   Canals can be built at agri and resource level, but cease to have an effect thereafter and are removed from the planet's builds"

Djentsch says, "so there is a correction to what i had said earlier."

Your comm unit relays a message from Caesar, "they also took the ag college away"

Djentsch says, "thank you Caesar for pointing that out to me"

Djentsch says, "that is correct as well"

Djentsch says, "this is from the manual:   Only one agricultural college can be built, and a minimum of four basic schools are required to sustain its intake of students. The college can be built at agricultural or resource levels, and ceases to have any effect at technological level, when it will vanish from the planet's builds."

Djentsch says, "there are builds that WILL be removed that do affect your Eff. and because of that, your eff that those builds affect will drop"

Djentsch says, "depending on how many of them you had"

Bubba nods thoughtfully

Your comm unit relays a message from Caesar, "did you do a bio build on Marina?"

Your comm unit relays a message from Bubba, "yes he did ;)"

Your comm unit relays a message from Bubba, "15 of them, in fact ;)"

Djentsch says, "do if you had 5 canals, and each one is worth 1% Eff increase, you will lose a total of 5% Eff once you reach Tech"

Djentsch says, "i did no Bio builds on Marina. because you can not"

Bubba says, "Thought he meant bio diversity builds"

Djentsch says, "he ment BioLab"

Bubba says, "ahhh"

Djentsch says, "in order to do a biolab build, your planet has to be at Bio level"

Your comm unit relays a message from Caesar, "I was wandering how you ag eff is so high"

Bubba asks, "that is the new build that just was announced in today's Star, neh?"

Djentsch says, "because of all the other builds i have on Marina that affect over all Eff. more to the point, the Floating Cities"

Djentsch says, "yes it is Bubba"

Your comm unit relays a message from Caesar, "ah floating cities help ag?"

Djentsch says, "let me look"

Garden exchange - sea products:
   Crystals: value 482ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 90%
   Games: value 262ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Holos: value 318ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Libraries: value 824ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Musiks: value 359ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 85%
   Nickel: value 274ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 90%
   Petrochemicals: value 510ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 90%
   Proteins: value 318ig/ton  Spread: 20%   Stock: current -525/min 100/max 800  Efficiency: 85%
   Soya: value 287ig/ton  Spread: 20%   Stock: current -216/min 100/max 800  Efficiency: 98%
   Xmetals: value 363ig/ton  Spread: 20%   Stock: current 800/min 100/max 800  Efficiency: 90%

Bubba says, "need to head off to bed....thanks DJ"

Djentsch says, "no problem and take care Bubba"

Bubba says, "you too....congrats again, on the promotion"

Djentsch says, "it was for the class only :-)"

Djentsch says, "but thanks"

Bubba winks, "hehe...right ;)"

Bubba waves

Bubba says, "seeya everyone"

Angelfowl waves

Bourbon says, "take care Bubba"

Djentsch says, "it does affect a few of them Caesar"

Djentsch says, "plus you have the port builds as well"

Your comm unit relays a message from Caesar, "thanks DJ night all"

Djentsch says, "plus the phone build does affect agri as well"

Djentsch says, "Two points of telephone exchanges are worth 1% increase in efficiency on all commodities, up to a maximum of 5%."

Djentsch says, "next question"

Djentsch asks, "anyone?"

Djentsch buys everyone in the room a shot of Vodka

Angelfowl gives Dj a look, and gets herself a soda

Djentsch grins

Monodefuego drinks the vodka down and lights up very bright.

Djentsch says, "well, if there are no questions, i think that is the end of the class. thank you all for coming"

Monodefuego pats himself down and the flames subside.

Angelfowl asks, "Okay, How about for an Agri planet?"

Djentsch asks, "what about them?"

Angelfowl drawls, "I mean, I still don't understand what builds need to be done to promote..."

Angelfowl gets confused easily

Djentsch chuckles

Monodefuego gives you a little salute and bounces out.

The only guy with no mood, Monodefuego has left.

Djentsch says, "ok, let me take a look at what you have so far. just a minute"

Angelfowl smiles sheepishly

Angelfowl nods

Djentsch says, "ok, to get you ready for promotion, build the following when you can"

Djentsch says, "2 atmo, 2 pollution, 2 police"

Djentsch says, "that will take you to 25 builds"

Angelfowl nods

di infra
Garden - Infrastructure:
     Canal Systems: 5 built
     Clinics: 4 built
      General: 2
      Teaching: 0
      Unallocated: 2
     Schools: 10 built
      General: 2
      Agri College Feeders:   4
      Unallocated: 4
     Agricultural College: 1 built
     Heliograph: 6 routes built
     Police Stations: 2 built
     Atmospheric Control Unit: 3 built
      General: 2
      Unallocated: 1
     Pollution Control Units: 3 built
      General: 2
      Unallocated: 1
     BioDiversity Projects: 2 built
     Housing: 3 estates built
     Coal: 1 mine built
     Insulation: 5 campaigns completed

Total infrastructure builds: 45

Djentsch says, "and do 2 biodiversity as well. that will take you to 27"

Angelfowl nods

Angelfowl is jotting this down

Djentsch says, "after that, build what you want"

Angelfowl nods

Djentsch says, "build extra biodiversity, to help keep disaffection down"

Angelfowl nods

Angelfowl smiles, "Thanks Dj :)"

Djentsch says, "because once you reach Resource, that is when you have to start worrying about Disaffection and Riots"

Angelfowl nods

Angelfowl exclaims, "That's what scares me!"

Djentsch says, "that is why you plan ahead"

Djentsch says, "ensure you have the builds you NEED, then do the builds that will help"

Angelfowl nods

Bourbon nods

Djentsch chuckles at Bourbon

Djentsch says, "you don't HAVE to have railways"

Djentsch says, "but the help"

Djentsch says, "they even"

Angelfowl nods

Djentsch says, "the same with canals"

Djentsch says, "if you can get to the point to where you don't have to have workers employed, then you're doing good"

Djentsch says, "look at marina. it doesn't have any workers employed"

Bourbon asks, "and demolish those that will become useless that is eff only?"

Angelfowl nods

Djentsch says, "no need B, because they will vanish on their own"

Djentsch says, "or at least they are suppose too"

Bourbon asks, "but if done the day before promoting, will get 3-7Meg back?"

Djentsch says, "besides, until they DO vanish, they count towards builds you have"

Bourbon agrees

Djentsch says, "so if you need 70 builds, and have 68, and get rid of 1, then you'll need to build 3 more things instead of 2"

Angelfowl nods

Djentsch says, "make sense"

Djentsch says, "i myself don't do a production build, unless what it will affect, is low enough that it will help"

Bourbon says, "if borderline with number of builds, definitely agree"

Angelfowl nods

Djentsch says, "even if you're at 45 and need 70, i'd still leave the build alone"

Djentsch says, "but that is me"

Angelfowl smiles

Bourbon says, "managed without the Demolish command for a long time....lol"

Djentsch says, "yep. didn't need it before, why will i now"

Angelfowl nods

Djentsch says, "next question"

Djentsch says, "remember, the only dumb question is the one not asked"

Bourbon says, "unlike last week, followed everything you have said so far...hehe"

Djentsch chuckles

Djentsch says, "well, i'm glad that i could help"

Angelfowl nods smiling

Djentsch says, "ok, if there are no more questions, then i'll bring this to a close"

Angelfowl smiles

Djentsch says, "thanks for attending"

Your comm unit relays a message from Zodbot, "Thanks Dj."

Bourbon smiles, "oh boy, time for big recess :)"

Djentsch says, "anytime. i hope that it helpped some"


More class logs


Fed2 Manuals and Maps

Help and information page

Fed2 home page