The weekly newsletter for Fed2 by ibgames

EARTHDATE: September 26, 2010

Official News page 2


EXPANDING YOUR BLISH CITY

by Hazed

It takes five days to build the basic size 1 Blish city. After that, you can continue to build, increasing its size, with the command ' BUILD CITY'. The requirements vary depending on which size you are building, so here's a list of what's needed for a size 2 city right up to the maximum, a size 5 city. I've also included the details for the size 1 city so all the info is in the same place.

Blish City size 1 - 6 meg, 5 days
Alloys - 3,975
Monopoles - 1,200
Generators - 2,700
Droids - 3,525
Nanos - 1,350
Workers - 10

Blish City size 2 - 4 meg, 2 days
Woods - 2,025
Xmetals - 5,100
Polymers - 4,725
Synths - 2,100
Katydidics - 975
Workers - 10

Blish City size 3 - 4 meg, 2 days
Semiconductors - 6,825
Pharmaceuticals - 3,225
Controllers - 1,050
Laboratories - 1,800
Clinics - 2,400
Workers - 12

Blish City size 4 - 5 meg, 3 days
Soya - 7,950
Clays - 3,975
Vidicasters - 450
Firewalls - 900
Libraries - 1,125
Workers - 12

Blish City size 5 - 6 meg, 4 days
Crystals - 1,350
Tools - 3,825
Toxic munchers - 675
Musiks - 2,700
Simulations - 1,275
Workers - 16

The amounts given are the totals needed for the whole build, so divide them by the number of days required to figure out the daily needs.

The workers are not taken from your population until the city is launched, and the amounts are cumulative, so for example a size 3 city would need 32 workers in total (10+10+12).


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