The weekly newsletter for Fed2 by ibgames

EARTHDATE: October 17, 2010

Official News page 1


BLISH CITY FITTING OUT CODE GOES IN

by Hazed

The code to let you fit out your Blish city went in this week - later than anticipated thanks to Alan suffering from computer problems during the week. It works as detailed in last week's Star, with the requirements here.

Once your Blish city is fitted out it will automatically launch, although you won't be able to send it anywhere yet. Alan will be working on that code next, and I'll have more details in next week's news about how that works.

Launching the Blish city will clear the graving dock so it is ready for its next building project - which means you can start to build another Blish city. Eventually you can have a whole flotilla of them, ready to go and spread their economic cheer throughout your cartel.

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