FEDTERM BUG FIXED
by Hazed
While we were away, Alan wasn’t completely idle. He fixed a bug which several people reported, about the way FedTerm showed the number of workers on a planet.
The problem was that on the FedTerm Systems page, when you looked at a planet’s details, the workforce was displaying as 0/0 instead of, for example, 1450/1450.
This was another result of the refactoring work Alan did on the game code, to make it more compatible with a web-based browser, a future project he intends to work on.
As I have said before, if you spot anything else that seems to be displaying incorrectly, please email the details to feedback@ibgames.net – and don’t forget to put Fed2 somewhere in the subject line so the mail filters won’t send it straight to the spam bucket.