IDIOT'S GUIDE TO FED2
COMPANY MANAGEMENT FOR MANUFACTURERS
MAINTAINING YOUR FACILITIES
Now for the downsides. As a Manufacturer, the forces of entropy come into play and your factories and depots will start to decay and break down. The result of the decay is a loss of efficiency - every time the company cycle finishes, the efficiency will go down 5%. For both factories and depots, the result is that operating the facility will take more workers and will therefore cost more.
To stop the rot, you need to make repairs, with 'REPAIR FACTORY factory#' which restores 5% of efficiency. The basic cost is 500,000 ig, but the more the factory has deteriorated, the more it will cost to bring it back to full operating efficiency.
To repair a depot, you use the command 'REPAIR DEPOT planetname'. The basic cost is 200,000 ig for a 5% repair, but again, the cost increases the more decrepit the depot is.
If you fail to carry out repairs, the efficiency figure will keep on dropping, making the facility more and more expensive to run, and once the efficiency gets as low as 75% there will be a risk that the whole building will collapse. Every day the probability is calculated by subtracting the efficiency from 80 - so at 75% efficiency, the probability is 5%, and on the next cycle when the efficiency is 70%, the probability increases to 10%, and so on.
If a building collapses it vanishes completely, along with its contents, looted by the local lowlife or the fleeing workthings.
Next page in Manufacturers section
Previous page in Manufacturers section