The weekly newsletter for Fed2 by ibgames

EARTHDATE: January 25, 2009

Official News page 2


TELEPORTERS ARE GO

by Hazed

I've given you the background, now the logistics.

Teleporters are now available to all players who have reached the rank of Merchant. You can rent a porter from Emily's Emporium of Mechanical Delights & Electronic Wizardry on The Lattice (use the green disks) at a cost of 1 slithy tove for 31 days. The porter shows as part of your permanent kit in your inventory and is labelled with the number of days before the rental agreement runs out. To rent the porter, go and visit Emily and type 'RENT TELEPORTER'. While you are there, you will find that the lady is quite chatty!

'ADDRESS' gives you the teleport address of the location you are currently in, so you can compile a list of useful addresses. It only works if you have a teleporter. There's also some handy Sol addresses on the next page.

There are a range of teleport commands, depending on where you want to go. 'TELEPORT' takes you to the LP of the planet you are on. 'TELEPORT address' where 'address' is a location number ports you to the specified location on the current planet, for example 'teleport 325'. 'TELEPORT planetname' will take you to the LP of the named planet, provided it is in the same system, ie 'teleport mars'. 'TELEPORT systemname.planetname' sends you to the LP of the named planet in the named system: 'teleport rigel.rigel 4'. You can only port to the LP of other planets - you can't go directly to a specific address.

In all these commands, 'TELEPORT' can be shortened to 'TP'.

There are a number of things that will stop the porter from working:

  • You can't teleport to or from a location that has been teleport shielded. There is no way to find out if a location has been shielded except by trying!
  • You can't teleport if you are carrying an object that has been teleport restricted, either in your inventory or your ship's locker. Restricted objects are marked when you display the inventory or locker.
  • You can't teleport if you have any cargo in your ship's hold.
  • You can't teleport to a planet from which you have been exiled. If you try, you'll suffer a hefty fine.
  • You can't teleport to a closed system.
  • You can't teleport into space, which is a relief, because if you could you would probably die!
  • You can't teleport when you are in your ship - the porters only work when your feet (or equivalent) are on the ground, or whatever passes for ground on the particular planet.

If you teleport to a place that would kill you if you walked into it, you will die just the same.

Should you try to port to a non-existent address you will temporarily be sent to Hilbert space, but the emergency circuits in the equipment will yank you back before too much damage can be done - you will lose some stamina, so trying numbers at random is not a good idea unless you do it from a bar where you can keep eating!

The Idiot's Guide and the commands pages have been updated with all the info about teleportation.


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